The A2A Simulations Team, from customer support to programmer everyone on the team is a flight simulation enthusiast with a passion for aviation, and a good hint of general gaming interest thrown in for good measure.
Enormous thanks to Andy Goodall from T6 Harvard Ltd for giving me the opportunity to go up in his beautiful Harvard and experience it first hand. In the video, Andy talks us through the cockpit, takes us up for some aerobatics and tells us a bit about how he got into the front seat of the Harvard. To see the original simulator video that shows Harvard in more detail in the sim click this link – https://youtu.be/RhXV-ljTnfM To visit the treasure trove of information and book a flight check out www.t6harvard.com You can also download the beautiful repaint by Matt Wynn and T-6 authority Martin Pengelly from this website.
How to get the Wacky Wabbit Skin:
1. “The Wacky Wabbit Skin: This is a freeware repaint, or skin, for the A2A Simulations Accu-sim T-6 Texan which is a separately purchased aircraft package for use in Microsoft Flight Simulator FSX & FSX: SE or Lockheed Martin’s Prepar3D V4 & V5″
2. Web Site for A2A Simulations Click here
3. You will need to download a zip file to unpack on your computers to install into the A2A folder:
4. Download – Click on this dropbox link to find the files
The credit for the repaint is Matt Wynn and Martin Pengelly
This could be you soon, Fly safe!
One of the real pleasures of flying warbirds in the sim is when you have an opportunity to fly a rendition of a real warbird. In this video, we fly a much loved UK based Harvard, Wacky Wabbit, a tribute to the Desert Air Force, which you can actually fly in as a passenger or as a qualified pilot converting to type. This is a beautifully done repaint by Matt Wynn, Martin Pengelly & Shane Clayton. On this flight, we take Wacky Wabbit from Wycombe Air Park across to Duxford, where this beautiful aeroplane, which is a tribute to the Desert Air Force, has thrilled many people. Who can forget that wonderful Harvard sound as she rips through the air with those supersonic propeller tips!
For the A2A Simulations Accu-sim products please visit: www.a2asimulations.com For Matt Wynn’s fantastic collection of repaints please visit https://mattwyn2.wixsite.com/tigermou… Dreamsofwings1 on Facebook, Instagram and Twitter
Starting out its life in 2003 as a one-man team, Scott Gentile created Shockwave productions. Known in the Microsoft Combat Flight sim world as Blade124 he had created and packaged together numerous add on packs that greatly enhanced the simulation environment and created realistic explosion, fire and debris effects within the combat environment.
As Shockwave Productions the first work taken on was to help indie developer Tsuyoshi Kawahito (TK), who was the lead coder of such classics as European Air War and Apache Longbow, on his new Strike Fighters simulation. Shockwave created an all-new visual effects suite which was released as Service Pack 1 for Strike Fighters. This suite, at its time, represented the most realistic visual effects available for any flight simulator on the market.
Following up on the effects work, Scott started to bring in new modellers and set to work on the latest Microsoft Combat simulator. It was at this early stage where Scott met Robert Rogalski, which formed a core 2-man unit of which the company would continue to grow. Rob gave the entire team a level of excellence to shoot for, and the result was a product created with pride from every member.
Number 3 in the series he created the award-winning and highly regarded ‘FirePower’ addon for CFS3. Adding an entirely new effects suite and whole new aircraft to the game along with all-new missions ‘Firepower’ gave the flight simmer the most authentic damage modelling and visual effects available anywhere. FirePOWER received the very highest critical ratings of any air combat simulator released since.
An opportunity to develop a sequel to Rowan’s Battle of Britain, and with the help of talented coder Wolfram Kuss, Shockwave expanded from aircraft, visual effects, and sound to a full scale, stand-alone air combat game. Authentic atmosphere, fluid flight modelling, and a purely dynamic campaign were Battle of Britain II’s claim to fame.
In 2008, the professional Accu-Sim was unveiled, which was the culmination of a long time dream to literally do things in simulators that have not yet been done before. Accu-Sim is pure A2A born and allows the company to develop without limitations for itself and other host flight simulation engines.
During this time A2A Simulations has attracted what we consider to be the very finest beta team in the flight simulation business, which ensures products get to the customer in a well-tested, battle-proven state. Our Accu-sim software technology has used the world over by pilots and student pilots to aid training and familiarisation at home and in certified and noncertified motion simulations.
Lastly, with this very high-end product line, A2A Simulations opened a budget line “Aircraft Factory” which allows A2A Simulations to release solid quality aircraft that the public home flight simulation hobbyist wants at a lower price.
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